What the meter is
Suspicion is the percentage at the bottom centre of the HUD. One playthrough showed 15%, 23%, and 31%. No increase rate and no fatal threshold were measured, so none of those readings is a safe ceiling or a danger line.
The top-right objective always starts with "Don't get suspicious" and then lists the task. You do not clear suspicion first and escape later. Both stay on screen while you buy from OJ, unscrew the toilet, or work a job.
The cause the sessions actually showed
Leaving the permitted area raised suspicion. That included climbing onto the top bunk. The amount added was not measured. A shortcut that looks ordinary can still count as out of area.
One player said their suspicion was too high and then died after being out of area on the top bunk. The group blamed the area, not the bunk as a special object. A revive was offered for 39 Robux in that session. The player returned to the lobby instead of paying. That 39 is one prompt, not a published revive shop.
Guards and CCTV are named in the official description. Exact patrol paths and camera cones were not mapped, so this page does not draw a route around them. Stay with roll call, stay in the room the clock names, and do not wander during lockdown.
Roll call and the schedule
ROLL CALL is the alert that opened the recorded day after the cell door opened. Missing it is the behavior the official description tells you to avoid. The later alerts in that run were LUNCH, YARD TIME, RECREATION TIME, RETURN TO CELLS, and LOCKDOWN. RETURN TO CELLS has a countdown back to your cell. LOCKDOWN locks the door.
The 35-cash kill is a separate risk
A KILL pop-up paid 35 cash in the recorded example. Players disagreed about whether to take it because of suspicion. The footage did not show the meter moving because of the kill. If your priority is the percentage, the cautious choice on record was to skip the 35. That choice is not proof the kill is safe or unsafe.
A short check each time you move
- Read the bottom-centre percentage when you enter a room.
- Do the task the objective names, inside the area that task belongs to.
- Read the percentage again after the task.
- If it climbed because you left the area, get back in area. Do not test how high the number can go.
Hiding tools is part of the official stealth pitch. The exact stash prompt was not recorded. Use the interaction the game offers, and do not carry a tool through roll call until you have seen how your build checks inventory.
