You need the window before the door locks
The cell door locks when LOCKDOWN starts. The night exit in the recorded run was the window, and the window stays barred until the Saw finishes during RETURN TO CELLS.
- Carry the Saw you bought from OJ. In the recorded run that price was 110 cash.
- Wait for the RETURN TO CELLS alert. Get inside your own cell before the countdown ends.
- Use the Saw on your cell window. The "Saw bars" bar fills and the bars come off.
- When LOCKDOWN locks the door, climb out through that window.
Using the Saw on the bars earlier in the day did not remove them.
LOCKDOWN errands outside the cell
Behind the cell block, the recorded run found two things:
- An open prisoner transport with cash stacks.
- A workshop marked with yellow-and-black hazard stripes. A Power Drill sat on the workbench and cost nothing to take.
Take the drill and get back to your cell. The drill is what cuts the dirt. Reaching it depended on the Saw. Until the bars are gone, that free tool stays outside.
Open the toilet
- Stand at the toilet in your own cell with the Screwdriver. The recorded price was 25 cash from OJ at cell 13.
- Crouch at the base.
- Choose Unscrew and clear the bolts.
- Choose Move aside. The toilet shifts and a vertical opening shows.
- Jump in with the Power Drill. Hold the left mouse button to drill through the dirt walls.
Buying the Screwdriver in that run rewrote the objective list to include Unscrew the toilet and Make your escape.
The tunnel did not show an exit
After drilling, the recorded session cut to a Day 2 title. The player woke in a cell, roll call returned, and the jobs started over. No exit, badge, or escape confirmation was on screen. Plan to keep cash and tools through that reboot instead of spending the evening as if the drill ends the game.
A conflicting toilet account
Another write-up says four separate bolts must each be interacted with, that a Spoon or Scrap Trowel does the digging, and that a guard who sees the moved toilet gets a red alert that can lead to an electric chair. None of those prompts appeared in the HUD-labeled Unscrew / Move aside / Power Drill sequence. If your toilet shows four individual bolts or a different dig tool, follow those prompts. Do not leave the fixture moved while a guard can see the cell if your build punishes that. The recorded suspicion notes are in the suspicion guide.
Locations for the cell, workshop, transport, and tunnel are on the map routes pages.
